10 Video Game Plot-Holes You Can't Ignore

8. Neverwinter Nights - Waterdhavian Creatures Don't Belong In A Stable

half life alyx
Bioware

When a plague is ravaging your city and your only hope is a cure crafted from four magical creatures, you’re going to make sure they’re held some place secure. Well, not in Nevertwinter. There, they’re kept in a stable.

Despite the fact that Castle Never almost certainly has dungeons and that the stable adjoins an academy full of experienced adventurers, the creatures are kept in the equivalent of a wooden shed. Small wonder that Goblins, of all things, are able to break in and free them.

But that’s not the worst of it. All of the creatures are dangerous. Intellect Devourers can consume a victim’s brain and take over its body. A Cockatrice can turn a victim stone by biting it.

Yuan-ti purebloods are devious and can charm victims. Dryads are good aligned, but their beauty frequently entices mortals, and a threatened Dryad will defend itself by charming its attacker. And these creatures are kept in stalls. Meant for horses. With no guards in sight.

And when they escape, does the city send its best and brightest? No, it sends a level one neophyte. But that’s D&D and that’s why we love it.

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