10 Video Game Tricks Players Fall For EVERY Time

4. Thinking You Can Win When You Can’t

Final Fantasy 9 Beatrix
Square Enix

Video games are filled with obstacles that need to be overcome to progress the story and provide a cathartic sense of accomplishment. Of course, these burdens can involve enemy encounters, timed QTEs, complex puzzles, prolonged chase sequences, and in-depth quests.

Obviously, it’s implied that these moments can be completed successfully, but that isn’t always possible. In fact, there have been – and continue to be – many instances of gamers repeatedly trying to beat certain segments before discovering that they were never meant to be won.

The Beatrix battles in Final Fantasy IX are a prime example of this trick since she can’t be conquered by depleting her HP. When that happens, she’ll simply cast a catastrophic spell on your party and end the match early. If the player decides not to harm her, she’ll stop the battle after about a dozen turns anyway.

Other scripted losses include the showdowns against Genichiro Ashina in Sekiro: Shadows Die Twice, Lavos in Chrono Trigger, and Urizen in the Devil May Cry 5 prologue.

As for examples outside of boss fights, there’s the unwinnable Rescue mission in Ace Combat 7: Skies Unknown, the staged kidnappings in Far Cry 5, and the automatic failure of the Horn of Jurgen Windcaller quest in The Elder Scrolls V: Skyrim.

Clearly, gamers need to do a better job of realizing when defeat is inevitable.

 
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Hey there! Outside of 'WhatCulture,' I'm a former editor at 'PopMatters' and a past or present contributor to 'Kerrang!,' 'Consequence,' 'PROG,' 'Metal Injection,' 'Loudwire,' and more. I've written books about Jethro Tull, Opeth, and Dream Theater, too, and I run a creative arts journal called 'The Bookends Review.' You can also find me talking about horror on YouTube (as Hairless Horror / @hairlesshorror)! Oh, and I live in Philadelphia and teach academic/creative writing courses at a few colleges/universities.