10 Video Games So Bad They KILLED OTHER GAMES

5. Tomb Raider: Angel Of Darkness

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Eidos

There was a brief time when the Tomb Raider franchise was slotted into the "yearly release" model. Being a model that's basically doomed to producing lower quality games, as the dev team has to cut corner after corner to make deadline, it came as no surprise that this era of Tomb Raider crashed and burned with Tomb Raider: Angel of Darkness. 

Widely considered one of the worst entries in the franchise by longtime fans, Angel of Darkness was the result of the yearly model and its incompatibility with the genre of game that Tomb Raider inhabits finally coming home to roost. Primitive controls, an abundance of glitches, and the lack of any checkpoint system for reasons unknown. Core Design were stretched incredibly thin during the development of AoD, and it shows in the final product. 

Angel of Darkness was very nearly the death knell of the entire franchise, with Core Design going under in the wake of its failure and taking all of the planned sequels to AoD with it. 

Angel of Darkness was meant to bring Tomb Raider into the PS2 era, but what it actually did was send the franchise's gravy train hurtling off the tracks and into a ravine. 

 
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John Tibbetts is a novelist in theory, a Whatculture contributor in practice, and a nerd all around who loves talking about movies, TV, anime, and video games more than he loves breathing. Which might be a problem in the long term, but eh, who can think that far ahead?