10 Video Games That Contradict Their Own Message

3. Convincing Ann To Go Nude - Persona 5

TOMB RAIDER REBOOT 2013 DISSONANCE
Atlus

The first several hours of Persona 5 are the best parts of the game, mostly because it directly confronts something that most fans of anime and JRPGs take for granted: the objectification of women and young girls. The main villain of the first arc, Kamoshida, is one of the most hauntingly real antagonists in the Persona franchise, a washed up Olympic champ now slumming it in a high school and taking his frustration out by physically abusing his male students and molesting his female students.

The Kamoshida chapter is one of the angriest cries against sexual abuse of minors in all of media, and a perfect introduction to new players of what this game offers: a story about defending the marginalized, abused and forgotten parts of society from things society itself deems to be okay.

Then in the next chapter, in order to get close to the bad guy - a famous artist - the male heroes who were decrying this sort of thing just hours ago, start pressuring Ann to accept the artist's apprentice's offer for her to act as a nude model. Ann, one of Kamoshida's victims, is obviously against it, but you essentially browbeat her into doing it.

Yes, she finds a way to avoid actually stripping for the guy, but the fact that subject matter that the game was taking so seriously is now taken as a joke is whiplash inducing at best, insulting at worst.

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John Tibbetts is a novelist in theory, a Whatculture contributor in practice, and a nerd all around who loves talking about movies, TV, anime, and video games more than he loves breathing. Which might be a problem in the long term, but eh, who can think that far ahead?