10 Video Games That Contradict Their Own Message

2. Everything You Do - GTA IV

TOMB RAIDER REBOOT 2013 DISSONANCE
Rockstar

A lot of people were put off by the more lighthearted satirical approach taken by GTA V when it first came out. There are many reasons for this, including the approach the game chose for its satire just not gelling with some. But another reason is that the previous game went in the exact opposite direction with its tone.

Perhaps Rockstar was just thinking of tonal consistency with their new direction, considering that for all of Niko's talk of wanting a better life and trying to get away from his violent past, he sure does love running people over with an 18-wheeler, doesn't he?

Give a player any kind of power and freedom, and their first instinct will be to abuse it, every single time. Not to say that you couldn't make a serious GTA style game work - not when Red Dead Redemption is sitting right there as a counter example - but the way they characterize Niko as someone who explicitly does not want to do the criminal stuff he gets dragged into, makes you running people over and shooting them kind of counter-intuitive.

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John Tibbetts is a novelist in theory, a Whatculture contributor in practice, and a nerd all around who loves talking about movies, TV, anime, and video games more than he loves breathing. Which might be a problem in the long term, but eh, who can think that far ahead?