10 Video Games That Deal With Difficult Themes

4. Kentucky Route Zero

Disco Elysium Harrier Du Bois
Cardboard Computer

Kentucky Route Zero starts off with a man named Conway who has to deliver some furniture - his last job - to 55 Dogwood Drive, but it seems he's lost his way and thus hilarity ensues!

Okay, hilarity? No. Surreality? Yes, very yes. KRZ is a story that takes inspiration from authors such as Flannery O'Connor, William Faulkner, Arthur Miller and Samuel Beckett - in fact two characters are based off the main characters from his seminal play Waiting For Godot, and also quote each of them an awful lot. As a result, the game has an absurdist, disjointed feeling to its narrative.

The beautiful thing about KRZ is that I've yet to meet someone who interprets it the same as I have. What I read into it, personally, was a gorgeous story about the fear of losing loved ones, of gaining family along the road of life, the definition of family itself and the dangers of allowing yourself to be consumed and defined by ones' career.

And despite the fact that everyone interprets this game in different ways, there has never been animosity. We simply spoke of our readings in the knowledge that we'd experienced something quite so unique. So much. And so very little.

Also...goddamn, that soundtrack.

Contributor

Johnny sat by the fire, idly swirling his brandy, flicking through the pages of War and Peace, wondering whether it was pretentious to write his bio in the third person.