10 Video Games That Deal With Difficult Themes
3. Depression Quest
Much like I said in regards to Disco Elysium earlier: so many games make claim to provide player choice, or good and bad endings. All that nonsense. But few games utlilise those mechanics as effectively, or as simply, as Depression Quest, despite only being a visual novel.
When you start out in your 'quest', you're welcomed by a passage of text followed by choices you could make. Only some of them, oddly, are scratched out. At this point it might seem somewhat obvious to point out, but here goes anyway: your character suffers from depression.
It's far easier to just order pizza for the fourth time in a row, to leave the dishes uncleaned, to call in sick and claim it's a cold. Those sometimes feel like the only options...but the other ones are there, they're just not there at that moment.
Depression Quest shows what it is like to suffer through depression, but also what it's like to have hope for, if not the best, a good and happy future.
By the end of my playthrough I got the good ending - or what I assume is - and I refuse to play it again. Because I just want the good ending.