10 Video Games That Don't Get The Love They Deserve
Onimusha 3's opening deserves an Oscar.
Critical success and cult classic are two phrases that get bandied around more often than they should. The former means "the press liked it", whilst the latter means "the press liked it but no one bought it". But what about the games that, despite the fanfare and decent scores, get sidelined?
There are too many games that get pushed aside because you've heard from a friend of a friend that it wasn't that good. Or have been put off by a third outing because the first sequel wasn't as good.
Time-travelling samurai, for instance, spices the franchise up but is unfortunately "the third game" that usually suffers diminishing returns. Or a reality-hopping sequel that doesn't get the love because... well, it's "not the first game again". Weird logic, we know.
Fans are fickle, as we know. It could be something as trivial as releasing on another console first, let's say. Granted, the Dreamcast and PSP weren't best-selling consoles, but that doesn't mean the upcoming games should be ignored. They're readily available now.
Whatever the reasoning, there's a slew of games that don't get the love they deserve. Fittingly, some of these entries involve time travel. So in keeping with that theme, why not go back to the past and rewrite that negative opinion into a good one?
10. Resident Evil - Code: Veronica
Given the discourse around console timed exclusivity, let's have a look at an early entry that really upset fans back at the turn of the century. Resident Evil, despite a launch on the Sega Saturn too, became synonymous with the PlayStation.
So when it came to the next generation of Resident Evil, the logical expectation was that it'd be on the PS2. Instead, it was announced for the Sega Dreamcast, an already-failing console. That didn't help Code: Veronica's reception, initially.
But looking back on it, Code: Veronica still holds up as one of the more credible, canonical entries in the convoluted timeline of Resident Evil's history. It has all the hallmarks of a "traditional" game: the tank controls, nonsensical puzzles that make no practical sense, as well as tough boss fights.
Yet today it still gets regarded as the black sheep, despite making more sense and being faithful than say, Resident Evil 6 does. Perhaps now it's harder to get into, as any old Resident Evil is given that we've had remakes and reboots, but that doesn't make it any less an important entry in what we can call "classic Resident Evil".
However, we can't apologise for Steve Burnside though. That kid's annoying.