10 Video Games That Don't Let You Save
1. Starion
Back in the day, a game having any sort of checkpoint system or save mechanic was a blessing, not a forgone conclusion. Often, you'd have to quickly jot down a code after finishing a level just to be able to come back to that point if you failed the next one, or otherwise find yourself back at square one.
This was especially the case for the lesser known ZX Spectrum, which was a now very old brand of computer.
Since it didn't have the same technological capacity as our beefy set ups today, games for it had to be significantly less intense - which often translated to them having little to nothing in the way of saving.
This is shown best with the infamous case of a little game called Starion. And by little, we mean that Starion had over two hundred levels and took most of a day to play minimum.
While this is insane, it wasn't a fault of the developer, as the issue was that Starion took up almost the entire RAM of the ZX Spectrum, meaning there simply wasn't room to try adding in anything even resembling a save system.
But this did mean, if you really wanted to see the whole game, you'd have to stoically march through all two hundred and forty something levels on offer, all the while unsure if the bug that occasionally broke the game on the two hundredth level would strike you.