10 Video Games That Don't Let You Save
2. Getting Over It
If Getting Over It had any kind of save and load mechanic, it basically wouldn't be the game it is.
Because half of the point of this mountain climbing game is to fall again, and again, and again, and to lose your mind with incandescent rage, but to ultimately get over each fall. It's sort of a weird way to teach you to be zen, in a sense.
If you could save scum your way up to the top, it'd be a very different kettle of fish, as you could reload every time you fumbled and fell from the heights you'd reached. But - as comparatively relaxing as that would be - it'd defeat the point, as you'd never have to sigh, pull up your sleeves, and start from the beginning again.
By rule of thumb, it's usually a bad idea for games to not include a way for players to save specific points, as it's a crucial way to prevent against glitches, mistakes, and general gaming mishaps.
In Getting Over It, however, the lack of control you have over you save state is a strange blessing, because when bad things happen, you learn to accept them - after you've finished screaming, of course.