10 Video Games That Made You Pay For Essential Features

7. The True Ending - Asura's Wrath (2012)

Metro last light
Capcom

It's not unusual for games to drop massive plot points as part of DLCs. Assassin's Creed Origins, for example, waited for The Hidden Ones expansion to show how the order of assassins came to be, and Alan Wake expanded upon the titular writer's fate with the release of two bonus chapters that picked up after the events of the main game.

As important as these DLCs were in understanding the overarching narrative, however, they weren't essential when it came to finishing the game.

The same cannot be said for Asura's Wrath, however.

When the dust settles at what looks to be the climactic finale of the eponymous hero's high-octane quest to rescue his kidnapped daughter, players were led to believe that he succeeded in his mission.

But Asura's story wasn't over yet, and the only way of seeing the true ending was to purchase the final four episodes. Here, the demi-god's story continued as an unexpected revelation took the real finale in an exciting new direction for more outlandishly fantastic action spectacle.

As excellent as this game is, charging customers more experience the real ending of Asura's epic tale was a sneaky move from Capcom.

Contributor
Contributor

Glasgow-based cinephile who earned a Masters degree in film studies to spend their time writing about cinema, video games, and horror.