10 Video Games That Pushed Consoles To The Limit
4. DOOM - SNES
There are many ports of the original Doom, all of which have one quality better or worse than all of the others. It's quite hilarious how none of the ports of Doom are perfect 1:1 ports of the PC release. And on the lesser end of that spectrum, we have the poor SNES port of the game; a system that Doom flat out did not belong on.
Not because Nintendo tried doing some silly censorship stuff like they did with Mortal Kombat but because the game was just too advanced for what the SNES could handle. While the game did make it onto the Super Nintendo, it did so bit-crushed to hell and back. Not just the graphics but the music came out crunchier than when it came in. And mind you, Doom is an early PC shooter so it was already pretty damn crunchy.
Doom simply had no business being on this console, it being clearly a hard fit to get the whole experience somewhat intact on this less advanced system. iD Software would learn their lesson next time with Doom 64, straight up building an entire Doom game within the limitations of the console they're working on.