10 Video Games That Royally Messed Us About

5. X-Men €“ Resetting The Computer

Despite essentially being a €œtrapped in the holodeck€ story, there was a lot to like about 1993€™s X-Men game. Released for the Sega Megadive, a console that was no stranger to scrolling beat€™em€™ups, the game was well-received thanks to its platforming elements, chunky characters and contemporary soundtrack. It was also notoriously difficult, requiring lots of trial and error to make any progress, but it was when players finally beat down the fifth boss that things got really unfair. With a self-destruct countdown ticking mercilessly away, players were informed that they needed to reset the computer before time ran out. The €œtrick€, deranged as it was, was to realise that the Megadrive€™s reset button was actually just another software input rather than a physical switch €“ pressed quickly enough, players could abort the countdown and continue the game. Unfortunately, Sega didn€™t €“ or couldn€™t €“ disable the console€™s low-level reset function. While a quick tap of the button would save the X-Men, holding it down for too long would trigger an actual reset, wiping out all of your progress - and more than likely throwing you off the scent, assuming the Megadrive wasn€™t sailing out of the window by that point. It was a trick that felt mean rather than clever and to add insult to injury, later hardware revisions removed the reset button entirely, making X-Men impossible to beat without cheats.
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Chris has over a decade's experience as a game designer and writer in the video game industry. He's currently battling Unity in a fight to the death.