10 Video Games That Should Have Ended Differently

10. Design A Mission Around Driving, Not Shooting - Grand Theft Auto III

gta iii
Rockstar

There's no getting around it: For as stellar and genuinely world-changing as GTA III was, it's final sequence felt horrendous to play.

And why? Because rather than play to the game's strengths - car chases, the police A.I., enacting carnage amongst an unassuming world in general - we had a couple of awkward firefights against groups of goons, with some of the worse shooting controls in gaming history. This was in the days before Gears of War revolutionised how cover should work in any altercation, meaning you literally had to hop between enemies with an auto-target, and hope for the best.

No armour? You're dead. Couldn't see some far-away enemy before he saw you? Dead. Anything other than walking the perfect line through both duels on one checkpoint? D E A D.

Instead, why not have Catalina make a getaway in a car, forcing us to chase her down and ram her off the road? It could've spanned boats and cars (Vice City introduced helicopters), as the increased wanted level brought in the cops alongside, ensuring that they got involved in the chase itself - hopefully for the better.

End by going over one of the many slow-motion jumps already dotted around Liberty City straight into a cutscene where Catalina crashes and we don't, and you have something FAR better than what we got.

Advertisement
Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.