10 Video Games With An Insane Level Of Detail (That No One Noticed)
8. Driveclub's Scale Of Production Was Insane
Driveclub is a new addition to the stable of car simulation games that is pushing the boundaries in terms of technological innovation and beautifully rendered car models that increasingly blur the line between what's real and what's not. In fact, the sheer amount of effort put into making Driveclub and its many cars should surprise every one of you.
Each car was built from the ground up using about 260,000 polygons, for a start. A car took about seven months to develop, from licensing, photo referencing, gathering data from the car manufacturers, production, and final approval.
That lengthy process is pretty much on par with how actual car manufacturers work, and the final Driveclub models are considered 'better' than the manufacturer's actual car models after any real world effects have taken their toll.
But it's not all about the cars; that level of lavish detail was also applied to the racing environment as well. The developers made sure that cloud formations, the movement of grass and leaves, weather conditions and changing lighting conditions were all dynamic and completely accurate. In fact, they rendered one million trees just for the game's Canadian track.