10 Video Games You Didn't Realise Were Originally Open World

1. Slitterhead

Slitterhead
Bokeh Game Studio

And finally, though Slitterhead wasn't a critical darling compared to most of the games on this list, this deeply unhinged horror-action game from Silent Hill, Siren, and Gravity Rush creator Keiichiro Toyama still has its many fans.

While the body-swapping horror game is a relatively linear experience segmented into clear levels, in an interview with VGC last year, Toyama revealed that he originally intended for Slitterhead to have a fully open world structure.

Yet this ended up being scrapped for the most brutally utilitarian of reasons - the game's budget simply didn't support a fleshed-out open world format.

After all, Slitterhead is very clearly the lowest-budgeted game on this list and the only one that's a card-carrying AA title, so it's little surprise that Toyama's madcap vision couldn't quite stretch to a larger scale.

Considering that the end result was already rather polarising, it likely would've been even more unwieldy as an open world experience, so it was probably for the best.

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Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.