10 Video Games You Didn't Realise Were Originally Open World
1. Slitterhead
And finally, though Slitterhead wasn't a critical darling compared to most of the games on this list, this deeply unhinged horror-action game from Silent Hill, Siren, and Gravity Rush creator Keiichiro Toyama still has its many fans.
While the body-swapping horror game is a relatively linear experience segmented into clear levels, in an interview with VGC last year, Toyama revealed that he originally intended for Slitterhead to have a fully open world structure.
Yet this ended up being scrapped for the most brutally utilitarian of reasons - the game's budget simply didn't support a fleshed-out open world format.
After all, Slitterhead is very clearly the lowest-budgeted game on this list and the only one that's a card-carrying AA title, so it's little surprise that Toyama's madcap vision couldn't quite stretch to a larger scale.
Considering that the end result was already rather polarising, it likely would've been even more unwieldy as an open world experience, so it was probably for the best.