10 Ways Spyro: Reignited Is Better (And Worse) Than Crash Bandicoot: N Sane Trilogy

5. Better: More To Do

Spyro Crash
Activision

However, Spyro’s lack of linear levels means there’s a lot more going on. Tying in to the more relaxed approach, there’s often little offshoots to pass the time in.

Spyro The Dragon didn’t have these as much, but levels were still quite open, and reaching the end was rarely the end. In the later levels like Dark Passage, often whole sections needed to be discovered off the main path. It was never Skyrim level depth, but there always felt like another cave was waiting to be explored.

In Ripto’s Rage, there were mini games to collect all of the orbs, and power ups that often unlocked new parts of the level after you’d killed enough enemies. And Year Of The Dragon went full throttle, with little portals you could disappear into. Beyond them, you might find a skate park, boxing ring, shooting gallery or all kinds of fun activities.

Crash’s N Sane trilogy is very much a ‘get to the end’ style platformer. Spyro is more of a ‘see what you can find’. Because of that, it just feels that bit more modern in comparison.

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