10 Worst Things Warner Bros. Games Have EVER Done
5. Failing To Build On Batman: Arkham Knight's Legacy With Gotham Knights
While Batman: Arkham Knight might not be the best game of its series, it closed with a bang, introducing new characters, making best use of old ones, and delivering fun (if overused) systems like the Batmobile. Despite the Bat biting the dust at the game’s conclusion, it was always certain WB Games wouldn’t just leave it there. But did they have to do it like this?
Gotham Knights plunged us back into the city’s murk and mayhem in the shoes of the Bat Family: Nightwing, Red Hood, Batgirl and Robin, who are drafted in to investigate the Bat’s murder – but not the one we saw in the Arkham games. Running roughshod over the story and character implications of the previous game, Knights brings Batman back from the grave... only to kill him again.
Exacerbating all of this is that Gotham Knights had originally been conceived of by WB Montréal as an Arkham spin-off centring on Damian Wayne (per The Gamer). WB cancelled the game however, leading to Montréal developing Gotham Knights away from the Arkham franchise, despite the game's story feeling like it was springboarded from the events of Arkham Knight's ending, in which Batman fakes his death.
To top this, the game looks and feels like it belongs on a seventh-gen console. The characters feel surprisingly similar during play, and the scope and grace of Batman’s combat and stealth from the Arkham games is missing.
Why Warner put out an inferior game, or killed Batman three games in a row is anyone’s guess, but these choices ramped up some serious ill will that they may never recover from.