100 Things You Never Knew About Resident Evil

79. Dead Rising Wii Is Basically An RE4 Clone

Resident Evil Snoop Dogg
Capcom

Most Resident Evil games during the 2000s ran on their own unique engines. It wasn't until RE5 that Capcom started using a uniform tool in the form of the MT Frameworks engine. 

However, the original MT Framework build was unoptimised for the Wii so when the company elected to port Dead Rising from the Xbox 360 over to Nintendo's hardware they had to find another approach.

Luckily for them, there was a solution in that they had previously released Resident Evil 4 on the console (and, for what it's worth, to great success - far outselling the GameCube original). Thus, it was decided that Dead Rising would be built from the ground up for the Wii on RE4's frame.

So if you've ever played Dead Rising: Chop 'Til You Drop, it feels immediately familiar because it plays exactly like Resident Evil 4. This includes elements that that game had and Dead Rising didn't - ammo count, a merchant, a full inventory screen, and a suite of weapons that are just dragged and dropped from RE4. Seriously, Frank can wield Leon's signature handgun Matilda but can't take photographs in this.

It's a weird one for both Resident Evil and Dead Rising fans.

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