12 Weirdest Video Game Enemies (And What They Represent)

Sometimes it's better not knowing.

Resident Evil 2 William Birkin
Capcom/Wikipedia

Weird and wonderful go hand in hand, and that statement is no different for the strange beasts that we happen across in the treacherous landscape of video games. Whether it's foes made of mishmashed meat cuts, tentacle clad horrors from the deep, or just straight up cows deigned royal by bovine believers - there's some pretty weird monsters you'll go up against should, you dive on into the realm of joystick jousting.

And, whilst they might look cool and all, there's usually (read: always) a pretty weird inspiration behind said creatures too, or an artistic intention that goes far deeper than a simple piece of AI to be taken down.

Enemies might be based in our cultural mythologies, or they might be born of reflections on our own society, but it's rare that you'll fight a four armed crab with a face for nothing other than a visual treat.

So let's take a dive into what could be lurking behind the plated armour, ravaged corpses, and weird, fleshy abominations to see what they all really mean.

A simple alien or a d*ck-faced monster representing repressed sexuality?

You decide.

12. Bad Girl - No More Heroes

Resident Evil 2 William Birkin
SWERY

There is not a semblance of normality when it comes to the balls to the wall weird game that is No More Heroes, something that sees low-life weeb warrior Travis Touchdown valiantly vow to become the number one ranked assassin in the world, all because he wants to boff a lass. Yeah, he’s not exactly the pope.

However, the bosses of the game, while being some of the best action sequences you can hope to play, are actually all character studies of Travis and the player themselves. Each showcases either a tragic flaw in our protagonist, or provides a commentary on the concept of violence as gratification.

There's no better example of Travis being faced with his own limitations than the showdown against Bad Girl. She represents the carnal pursuit of violence as something sexual, or at least immediate gratification. She sees no honour, no deeper meaning to the violence that surrounds her profession as an assassin, and scoffs at Travis trying to justify his aggression under the guise of nobility or a quest to prove himself.

In her eyes he’s just as bad as she is, even commenting how there is little to separate them. After all, they both enjoy the violence, they both seek it out, and both of them are VERY good at killing.

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