13 Worst Video Game Industry Decisions Made In 2016 (So Far)
3. Tales Of Symphonia's Painful PC Port
Fans of the classic 2003 GameCube title Tales of Symphonia were overjoyed to hear it would be landing on the PC...until it actually did and ended up being arguably one of the sloppiest PC ports of all time.
Tales launched on PC with a locked framerate and resolution, no keyboard and mouse support, incorrect localisations, frequent crashes and absurd loading times, and quickly became infamous as a result.
It took legendary video game fixer Peter "Durante" Thoman to patch the resolution lock and other issues...the former of which he managed to do in a staggering 14 minutes, exemplifying how rushed this port truly must've been. What a disgrace.