6. Assassin's Creed: Unity
Is it too late for Assassin's Creed to be great again? Probably, unless they take heed from what fan's actually want i.e. a break for a couple of years at least, and
an interesting location, because Unity was for all intents and purposes, a 'sh*tshow'. Broken character models abounded on day one, appearing like the nightmarish above image - and that's if the scripting didn't break, morphing random NPCs into cutscenes or materialising them out of thin-air as you passed through the city - alongside companion apps with restricted content and a story that was contrived and predictable. And the gameplay, the
gameplay... was horrendous. It was like Ubisoft forgot all
the steps they'd made to get to this point in the first place, removing key features and making it harder to counter attacks through obscure HUD elements purely for the sake of 'realism', even though it just amounted to being stabbed from behind because you couldn't see what was going on. In the end they apologised for everything, removed the companion app restrictions and gave away the formerly paid-only Dead Kings DLC for free - but it's still all for nought, playing AC: Unity even post patch is a chore in every way possible.