Have you ever had one of those moments where you look back at something, and end up appreciating it far more than first time through?
Bioware's three-part sci-fi opus is a perfect candidate for this kind of thing, especially since at the end of part three everyone was seeing far too much red to even WANT to appreciate anything on the positive side.
In hindsight the world Bioware created is spectacular, with incredibly detailed lore that'll break down everything from why the various space races in the galaxy can't get along better, to exactly which alien-alloy the gun in your hand reloads with.
They really did think of everything, and yes chalk that third one's ending up to what happens when a publisher imposes deadlines and DLC demands on a studio that really wants more time (more on that later), instead it's when you peek behind the curtain and pick apart every facet of the game's creation that it's all truly worth celebrating.
So, regardless of how you felt when that closing section trod all over your dreams and 'ruined' an otherwise spectacular experience, there are explanations for why such things happened in the first place - not to mention a slew of other really cool facts that'll make you fall in love with the mythos all over again.
The story goes that LucasArs approached Bioware with options to create a game that would tie into Episode II, or one that would be set thousands of years before the original Star Wars trilogy.
Bioware thankfully did the latter and birthed Knights of the Old Republic, a phenomenal game. However as they worked through it - and upon its completion - they wanted far more creative freedom to do what they please, and thus they broke away from doing another Star Wars tie-in and worked on what would eventually become Mass Effect.