20 Amazing Video Games That Never Got Sequels

14. Eternal Darkness: Sanity Requiem

eternal darkness sanitys requiem
Silicon Knights

Eternal Darkness: Sanity Requiem is one of the most innovative and underappreciated survival horror games of all time - a fiendishly clever gemstone in the GameCube library which became a cult classic due to its bewildering, fourth wall-breaking "sanity effect" mechanic.

The game regularly assailed the player with visual and auditory effects intended to disorientate them, such as pretending to change the volume of their TV, apparently deleting their save file, or randomly "restarting" the game.

Developer Silicon Knights intended to develop a sequel, with one almost getting made for the Wii U, but all movement ended in 2013 when the studio filed for bankruptcy.

But later that year, Precursor Games - a developer staffed by many ex-Silicon Knights employees - announced a spiritual successor to Eternal Darkness called Shadow of the Eternals, with the involvement of Eternal Darkness director Denis Dyack.

The follow-up was intended to be an epic horror story spanning 2500 years of history in Hungary, England, Egypt, and the US, and would've even used assets originally built for the cancelled Eternal Darkness sequel.

Better still, Nintendo were supportive of the project and were seemingly open to letting Precursor use the patented sanity meter mechanic, but by the end of 2013 the game was delayed indefinitely following several failed crowdfunding campaigns.

Dyack tried to relaunch Shadow of the Eternals in 2014 under a new studio, but by 2018 it had folded. 

While Shadow of the Eternals hasn't been officially scrapped, it seems clear that Dyack has moved on from producing any sort of Eternal Darkness-adjacent project.

 
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Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.