20 Games Nobody Thought Could Live Up To The Hype
14. Metroid Prime
Since its inception, Metroid has been renowned for its tight 2D exploration and precise platforming. So, when Retro Studios announced Metroid Prime would transition to a first-person perspective, there were worries this instalment would be a generic shooter.
It took six months for Retro Studios to complete Metroid Prime's first level, which didn't give Nintendo much confidence. When Retro Studios cancelled multiple projects and their creator was let go, the cosmic shooter seemed primed for failure.
Luckily, Metroid Prime knocked it out of the park. Rather than abandoning the franchise's roots, this prequel reinterpreted them. Exploration remained central, with the planet Tallon IV designed as an interconnected world full of secrets, upgrades, and environmental storytelling. The first-person view enhanced immersion, making players feel like they were truly inside Samus’ helmet, while subtle elements reinforced the sense of isolation.
Crucially, the game resisted becoming a fast-paced blast-a-thon. Combat was methodical, puzzle-solving was integral, and scanning objects expanded the lore.
Despite the overwhelming skepticism it received since Day 1, Metroid Prime was an utter triumph, redefining what first-person adventure titles could achieve.