20 Great Video Game Franchises That Became UNPLAYABLE
13. Crackdown
In Realtime world's superpower-themed game, stats level up only when they're used, encouraging players to punch enemies, blow up obstacles, and scale buildings to boost your Strength, Agility, Firearms, and so forth. Because of this, players can feel the hero gradually becoming more powerful, making every encounter and mission deeply satisfying.
Despite the promising start, Crackdown 2 relied on repetition instead of innovation, reusing the same city with minor tweaks, but with a bigger emphasis on grinding. The sense of empowerment from the initial Crackdown, which was instrumental to its success, now felt routine.
With that said, Crackdown 3 seemed promising, with early demos showing off cloud-power destruction. Also, casting Terry Crews as the main Agent gave the game some serious meme energy.
But rather than revitalising the series, Crackdown 3 was the final nail in the coffin. Mechanics hadn't evolved, the world lacked any shred of personality, and the charm of the original had faded to nothing.
Ultimately, Crackdown fell apart because the developers didn't attempt to update the concept, and instead, just kept throwing in more of the same.