The Hype: Brink was sold as a revolutionary first-person shooter with a heavy focus on parkour movement mechanics, taking place on the unique setting of a giant floating city known as the Ark. An impressive marketing campaign did a terrific job selling it as The Next Big Shooter. What Happened?: Brink wasn't a bad game by any means, but a decidedly average one, and one that didn't appear to maintain the attention of most gamers for more than a week or two. Yes, the S.M.A.R.T. player movement system was fun, yet not as innovative as advertised, and when the rest of the game felt so ordinary, it ultimately couldn't do all that much. The AI was also a huge problem: enemies put up a courageous fight while any bots on your team were more of a hindrance than a help, and there just wasn't enough to the game outside of its gimmick to distinguish it from everything else. Without more depth and personality, Brink was always destined to be quickly forgotten.
Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes).
General video game, TV and film nut. Occasional sports fan. Full time loon.