5 Great (And 5 Not So Great) Stealth Video Games
7. Batman: Arkham Asylum
Much like the Christopher Nolan film counterparts, the Arkham trilogy was responsible for bringing Batman back to the gaming masses.
Whilst later games focused on exploration and action (and too many Batmobile jaunts), the first in the trilogy completely reinvented Batman to gamers and made him how he should be: feared.
Not the first game to try and properly incorporate stealth into Batman games (that was tie-in game, Batman Begins), Arkham Asylum was the first game to do it properly. Living up to the Dark Knight mantle, the game fully utilised and embraced that by making the Caped Crusader the apex predator throughout.
Adhering to Batman's "no killing" policy, AA had you perching on ledges and fixtures and picking enemies off one by one before progressing. As the game furthered, enemies were outfitted with new weapons or devices, to add tactical thinking and stop the gameplay becoming stale.
Save for a few navigational areas outside, the core environments were the pathways of the asylum, meaning you had to hide from gun-toting enemies, as a head on challenge saw Batman becoming riddled with enough bullets to see daylight through him.
As mentioned above, the sequels expanded on the world of Arkham and Gotham, that gave way to bigger environments and exploration. Whilst still great, the first one really encapsulates what being the Batman is.