6 Reasons We’re All Sick Of Call of Duty

6. Lack of Tonal Variation

Call of Duty Black Ops 2 Call of Duty: Ghosts€™ campaign is like being inside a collapsing sandcastle as a particularly furious toddler batters their way through the walls. There€™s barely a moment to catch your breath, let alone actually think for a second who you€™re supposed to be firing at. The story opens with a comic book-esque depiction of the titular Ghosts, the implication being that this team of super-badasses are a ragtag group of bro€™ed-up terrorist-botherers, their origin story involving essentially rising from the dead to thwart a group of enemies before leaving one alive to spread the word of their ruthless slaughter, Keyser Soze-style. €œWow, this is awesome!€ you may think, €œMaybe I€™m going to be in for something other than taking part in an on-rails firework display!€ You€™d be wrong though, as the levels rush by with barely a motivation in sight, instead content with throwing as many set-pieces your way as possible. An erupting volcano here, a falling skyscraper there, interspersed with comrade-changes that maintain the idea that a mute-protagonist is the fastest way to inject you into any given situation, providing enough people around you are shouting in your general direction. This thereby removes any context outside of €œHey man, you should probably run away from the exploding dam that€™s randomly flooding the streets, and oh hey there€™s a missile launching in the distance, better stop that too!€
Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.