7 Ways Your Favourite Video Games Are TOTALLY Different Overseas

7. Colonel Campbell's Time Paradox - Metal Gear Solid 3: Snake Eater

Metal Gear Solid Time Paradox
Konami

Following Metal Gear Sold 2 showing everyone the power of the PS2's graphical capabilities (seriously, it still looks pretty astonishing to this day) and one hell of a plot twist-filled story, all eyes were on MGS 3, and the question of where Kojima would go next.

Being Konami didn't tell a soul that Raiden was secretly the majority main character of Sons of Liberty, this had fans and games journalists alike trying to predict the next "massive twist".

We knew that MGS 3 was going to focus on a young Big Boss, Naked Snake, and that it would be set in the 60s, but that was it. A breakthrough came then, when pre-release footage included a modern day-sounding Colonel Campbell stating Snake's death would change the future, and that it had "Caused a time paradox!"

"That's it!" we thought. "It's all a simulation!". Raiden or a new-age Snake is journeying back to investigate some past event, and there'll be some insane reveal at some point in the game, right?

Wrong.

Though this became known as a fourth wall-breaking joke, the reality was that Campbell's Japanese voice actor, Takeshi Aono, actually voices Doc Brown in the Japanese dubs of the Back to the Future movies.

The "time paradox" line was a reference to Doc's line from BttF 2, and the only reason we got it in the American one was as a straight translation into English, though it didn't carry the same meaning whatsoever.

All those years of speculation, and even in-game, the idea that Snake Eater was going to have a timeline-based reveal... came from a joke.

Advertisement
Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.