8 Boss Battle Difficulty Spikes That DESTROYED Players

1. Boost Guardian - Metroid Prime 2

Persona 5
Nintendo

There comes a time in every Metroid game where all of a sudden the steady ramp of mounting challenge yeets off into the stratosphere with a boss battle that you’d be forgiven for assuming is simply unbeatable.

For Metroid Prime 2, many players were left mouth agape, controller in hand when they came up against the boss, Boost Guardian. While Spider Guardian is right up there in the terrible twosome of Prime 2 bosses you never, ever want to face again, we’ve included Boost from, let’s be clear, the GameCube version, as the difficulty was turned down for the 2009 Trilogy release for the Wii. For those of you unlucky enough to face this giant spiky bastard back in the 2004 edition, you were victims of what I can only assume is developer Retro Studios deciding children needed to learn the meaning of pain.

Actually, on that, Bryan Walker who headed up the studio told IGN he couldn’t beat Boost Guardian without dropping into debug mode and what else could we put at number one after hearing that?

Boost Guardian, why do we hate thee? Let me count the ways. Nowhere in the arena to escape it's truly punishing attacks, an unreasonably high damage output, few opportunities to recover your health, no Dark Aether-free safe zones meaning you’re constantly poisoned, and a super fun mode where you can’t Boosty in his ball form unless you’re using Morph Ball Bombs but he can still obliterate you. Awesome.

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Likes: Collecting maiamais, stanning Makoto, dual-weilding, using sniper rifles on PC, speccing into persuasion and lockpicking. Dislikes: Escort missions.