8 Disastrous Failures That Killed The Xbox One

3. Kinect's 'Integral' Nature

Xbox One RROD
Microsoft

An easy to overlook segment of Microsoft's initial Xbox One reveal for obvious reasons, Kinect was originally trumpeted as an essential peripheral for the 360's successor, so much so that all launch stock of the console would come bundled with the voice and motion-activated camera and a hefty price tag to boot.

PR talk that we'd later discover to be utter tripe.

By the middle of 2014, Microsoft, still desperately trying to recover from the original, anti-consumer vision it had for the Xbox One, announced that the Kinect would be decoupled from the Xbox One as a mandatory inclusion. You could still use the Kinect for navigation and for games that supported its use, of course, but the announcement put an end to any potential future Kinect may have had.

That reality was set in stone earlier this year when Microsoft confirmed that its Kinect adapter, the only way to connect the ill-fated peripheral to the Xbox One S and X, was being discontinued for good.

Next time a gimmick gains traction, don't lie through your teeth and tell us to invest in short-lived, expensive hardware, okay, Microsoft? Cheers.

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Contributor

Joe is a freelance games journalist who, while not spending every waking minute selling himself to websites around the world, spends his free time writing. Most of it makes no sense, but when it does, he treats each article as if it were his Magnum Opus - with varying results.