4. Halo 4 (2012)
As a casual but enthusiastic Halo fan (I like all the games, but I'm not super knowledgeable on the story or the world itself), I awaited the fourth game with a fair degree of excitement. To say that I was underwhelmed by the experience when I reached the end credits sequence a few days later might bit a little unfair, but I can't pretend I didn't feel like something was missing from this one. I enjoyed the experience, of course, but - given the wait between this installment and Halo 3 - I just expected more. Going by the reviews, though, you'd think that this was one of the best and most groundbreaking first-person shooters ever committed to a gaming console. Halo 4 is a good game. Nothing more, nothing less. Visually, it's stunning, and there are some incredibly fun and brilliantly exciting levels. The storyline, as with most Halo games, gets a little confusing and it occasionally verges into that "I'm playing but not really investing in this story" territory, but for the most part it worked. So what was so underwhelming about it? I suppose it comes down to the simple fact that Halo 4 doesn't really make any attempt to push the boat out, as such. There's nothing special about the experience. Perhaps its ultimate failing - petty as it might sound - is that the enemies aren't particularly fun to fight against like the Covenant were: taking one down just doesn't allow for the same sense of satisfaction, bizarre as that might sound. In recent times, I've slowly come to realise that there are lots and lots of people who believe the original Halo game for the Xbox is vastly overrated - I haven't played it since it first came out, of course, and though I remember it being great, I'm willing to admit that nostalgia probably plays some part in my adoration. Still, Halo 4 - even if it's ultimately a "better" game than the original - is so basic in its intentions to be a Halo game, that it can't help but feel kind of lazy, almost as if it were afraid to try anything new. Viewed out of context, it's a fine first-person shooter, but I'd be willing to take on anybody who genuinely believes there's anything special on show here.
Adrian Smith
Adrian Smith was born in Singapore City and moved to London when he was five. He writes for the internet full-time, and occasionally makes travel documentaries (the last one was about Moscow). He has a cat called Louis.
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