8 Popular Video Game Mechanics That Suddenly Disappeared

6. Vehicular Shifting

Shadow Of Mordor Nemesis
Ubisoft

The most recent entry into the Driver franchise, 2011's Driver: San Francisco, introduced an innovative new mechanic for the racing genre - shifting.

The game's amazingly coked-out premise - in which a comatose Tanner finds himself able to inhabit the bodies of any other driver on the road - is really just a gonzo excuse for players to teleport into any other vehicle on the map they so please.

Being able to shift into a car and quickly drive it directly into the path of an enemy - or other racers in multiplayer - is stupendously entertaining, and while this mechanic was by far the best-reviewed aspect of the game, it's gone barely anywhere since.

Sure, The Crew franchise dabbled in shifting between certain vehicles, but where open-world racing games are concerned, a full-fat version of this mechanic should be a no-brainer. Why doesn't, say, Forza Horizon let us instantly scour the map and leap into any car on the highway?

Though there are probably technical challenges involved with implementing such a mechanic, Driver did it brilliantly almost 15 years ago.

Contributor
Contributor

Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.