8 Pre-Internet Video Games That Desperately Needed A Patch

5. Robocop (C64) - Literally Impossible

Jak x
Ocean Software

For the next entry, we venture over to the world of Guru Larry, a wondrously entertaining content creator who has a wealth of knowledge on video games and more importantly interesting facts and scandalous secrets about your favorite titles, and while perusing one of his older videos I was reminded of the horror show that was Robocop on the Commodore 64.

Now at this point in time when the game was released Robocop was a white-hot property, shifting merchandise by the truckload and selling out of toys quicker than you could say "I'd buy that for a dollar" and in the rarest of examples, nearly every version of the Robocop tie in video game was met with rave reviews.

Nearly, is the keyword here.

That was because the Commodore 64 port of the game was an absolute steaming pile of crude oil and insipid laziness. Here the game was actually remade from the ground up, and it turns out that the devs encountered a glitch that cause the graphics past level four to glitch out into an incomprehensible mess. Yet rather than put the hours in to fix this, the devs chose to make the level before this so impossibly difficult that it was impossible to reach the next stage.

Why bother fixing something when you can just use a Beef Gate to block players off, that's....what's the word I'm looking for?.....oh that's right downright evil.

If this game was properly fixed or patched then Robocop might have achieved the perfect home run of well-reviewed console releases, but the C64 scuppered all hopes of this. Boo.

Contributor
Contributor

Jules Gill hasn't written a bio just yet, but if they had... it would appear here.