8 Recent Video Game Mechanics That Absolutely BOMBED

7. A Jump Button In A Flat City - Taxi Chaos

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Team6 Game Studios

Let's make no bones about it, Taxi Chaos is a Crazy Taxi clone through and through, and yet, if the game implemented the same over-the-top energy, level design, and absolutely rip-roaring speed, I'd be saying that as a positive.

It's a shame then that Taxi Chaos is about as much fun as sitting in traffic while the guy next to you mines for gold in his nose.

The issue stems from both the game's one new feature, that the taxis in this game can jump over other cars and obstacles, and how little this mechanic is actually implemented into the core experience.

For you see, in a strange twist, the city you're driving around in is based on New York City, you know, the city with the grid-based road system that wouldn't make for much fun and variety when traveling through? There are no massive ramps, no monstrous downhill curves, just flat roads, and sharp, speed-killing right-angle corners.

Therefore you'd think the jump ability would allow you to zoom over buildings along the roofs creating shortcuts all over the place right? Well, you are correct, but only in about three places across the entire map, in turn making a situation where the devs gave you an interesting solution to traversal, but then implemented it inside a restrictive game world.

Cheers.

Contributor
Contributor

Jules Gill hasn't written a bio just yet, but if they had... it would appear here.