8 Retro Mechanics We Need In Modern Video Games
1. Server Browsers
And finally, long before matchmaking was a thing in most online multiplayer games, players were typically given access to a server browser, where they could sort potential matches by player count, match type, map and so on.
It was a brilliant utility if you were seeking out a specific map or mode, yet as multiplayer became more popular on consoles, matchmaking was quickly cemented as the default method for finding matches - another feat of "progress" we can attribute largely to the Halo franchise.
While matchmaking has its benefits for players who just want to be thrown into any random match, if you want to do anything specific it's generally a bust.
If you're lucky, you might get a few filters for match types, but generally it's far more restrictive than a traditional server browser.
Sure, not everyone wants to sort through servers to find a game, but the death of the server browser severely limits the player's options. And as we all know, options are almost always a good thing.