8 Rookie Mistakes Every Video Game Modder Always Makes

4. Trying To Be Tolkien

Some games are rich in mythology and lore, with vast histories and musty libraries stuffed with backstory. As a modder, and someone who€™s invested in that game€™s world and characters, it can be tempting to add to this lore. Unless you€™re incredibly confident in your writing, however, and your next-door neighbour Nolan North has offered to do some voicework for you, it€™s time to think very carefully about much of this the player will have to sit through. Experienced storytellers know the truth of €œshow, don€™t tell.€ Even in games with a lot of existing history, like Skyrim, it€™s not safe to assume you€™ve got a captive audience. Some players just want to kill Orcs, not study them. As a rookie, it€™s likely you don€™t have a reputation as a master of gaming narrative. As such, it€™s not enough just to have a story in mind; you€™ve got to earn the player€™s attention €“ and that means proving that you can tell stories well. If you start by blindsiding the player with reams of backstory, or drop them into a soap opera before they€™ve even left the house, you won€™t be wowing the player with your literary might €“ you€™ll be annoying them with fan-fiction. Instead, save your killer dialogue and strongest characters for the crucial text; stuff like mission objectives that absolutely have to be stated. Entice, don€™t bully, the player into finding out more about your world and their part in it. Let them be intrigued by everything you didn€™t say.
 
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Chris has over a decade's experience as a game designer and writer in the video game industry. He's currently battling Unity in a fight to the death.