8 Rookie Mistakes Every Video Game Modder Always Makes
5. Going Way Too Far
One of the most common objectives gamers have when they set out to make a mod is to increase the challenge of the base game; its a way to allow veteran players to test their skills, take part in contests or simply spend more time playing something they love. Whether or not youre actively looking for ultra-difficult content, though, chances are high that youll wind up playing maps or mods that are crazily difficult because the creators the one doing the fine-tuning. As a modder, youre going to play your content far, far more than your audience ever will. Thats true no matter how quickly you work; if youve decided to mod something youre probably youre a pretty experienced player and as you run through your mod over and over again, fixing bugs and testing out ideas, youre going to be improving whether you realise it or not. Sooner or later, youre going to look at what youve made and decide it feels too easy, or slower than youd like, and make more tweaks add a couple more enemies, widen a gap until it feels tough enough. A month later, youll do it again. And the next. Judging the difficulty of your own work is incredibly difficult; your proficiency is a bias thats almost impossible to ignore, and its why user testing is now a common practice in game development. If possible, try your in-progress mod out on your friends or the community. Youll end up with something youre convinced is way too easy, but at least your audience wont end up swearing at you.