8 Rookie Mistakes Every Video Game Modder Always Makes

3. Retracing Your Steps

It€™s only natural to feel proud of your first creation, and you certainly don€™t want players to feel short-changed after they€™ve gone to the trouble of downloading and installing it. When it comes to considering the length of your mod and the amount of content it offers, however, it can pay to reduce the overall play time if it means leaving your audience with a better impression. Once your mod is structurally complete, it€™s time to go through with a fine toothcomb and remove the backtracking. Retracing your steps in old locations isn€™t automatically wasted time, of course. Some games twist the knife on your second visit to an area, introducing stronger enemies or extra events. Games where your character continually improves, like the Metroid series, lend themselves well to backtracking €“ it€™s a chance to show how much more powerful you are now than the last time you came through and there are usually bonus goodies to pick up along the way. Even so, backtracking can often lead to moments where the player€™s doing nothing but walking from A to B; pointless legwork with nothing to show for it. If there€™s one thing players will hate more than the backtracking you actually intended, it€™ll be having to re-tread old ground because of a boss that took them by surprise or a pit they didn€™t see coming. Fortunately, there are a couple of habits you can get into that€™ll eliminate the worst of these problems. Put checkpoints after every lengthy level load and cutscene, and before boss fights or €œset-piece€ encounters. Few things break the player€™s immersion more than repeatedly restarting on the €œwrong€ side of a loading screen or conversation €“ and it doesn€™t matter how long your mod is if the player quits in exasperation.
 
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Chris has over a decade's experience as a game designer and writer in the video game industry. He's currently battling Unity in a fight to the death.