8 Rookie Mistakes Every Video Game Modder Always Makes

2. Never Looking Back

Video game levels are almost never made in the order they€™re experienced; in fact, the bits the player sees first (tutorial stages, introductory sequences and even title screens) tend to be created last once the dust has settled. Mods €“ and in particular, first mods €“ tend to be worked on in a very linear way. This can be a problem because as you€™re working, you€™re becoming a better modder. By the time you€™ve finished your fifth environment, a critical examination of your first will make you want to reach back in time and strangle yourself. That€™s not to suggest you should be constantly your scrapping older work and consigning your mod to development hell, of course €“ at some point you€™ll honestly feel that what you€™ve got is good enough to release. Before you reach that point, though, and now that you€™ve spent some time away from the earlier parts of your game, make sure to reassess the difficulty, variety and polish of your first level in particular. Simply playing through after a long absence will provide you with a list of things you want to change and tweak, as well as reminding you of forgotten themes and ideas to use in your later levels. Eventually you€™ll be satisfied and ready for the world to sample your wares. Granted, your future self may look back with scorn upon your paltry first attempts at modding, but that€™s part of the natural order of the universe, so get ready to share your work!
 
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Chris has over a decade's experience as a game designer and writer in the video game industry. He's currently battling Unity in a fight to the death.