8 Things Nobody Wants To Admit About Battlefield 1

3. Levolution Was Better Than Dynamic Weather

Battlefield 4
EA

Battlefield 4's levolution mechanic made every map feel alive. Whether it was the skyscraper falling in Siege of Shanghai or the cruiseliner crashing into the beach on Paracel Storm, these huge events could completely change how teams approached every level.

Dynamic weather in Battlefield 1 on the other hand more often than not just acts as a mild annoyance for five minutes in every match. Instead of feeling genuinely dynamic or random, weather changes in Battlefield 1 seem to come in one or two varieties: sandstorms or fog.

Both of these additions are included in order to get you to manoeuvre around the environment differently, but it seems like a step back from the levolution mechanic rather than a leap forward. Had the weather felt properly dynamic, or worked in the background alongside something like a day-night cycle, then playing on a map could have felt genuinely different every time you loaded up the game.

As it stands, seeing a map like Sinai Desert coming up next fills you with nothing but dread for the inevitable sandstorm that's undoubtedly going to ruin your time.

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Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.