8 Things We Dearly Miss About The Original Splinter Cell Trilogy

4. The Globe Trotting

Splinter Cell 2015
Ubisoft

Being a Splinter Cell means by extension you're an international spy, so as in all the best espionage movies there'll be many varied locations you'll be sneaking through.

There are oil platforms, office buildings, Japanese pagodas, trains, city streets, sweltering jungles, lighthouses and airfields; the list is endless. The locations never overlap either which means moving through and looking at all of them is fun.

The variety gives a sense of scale to the narrative too which further sells the problems the characters face as worldwide crises.

The intelligent level structure present in all three games means that you never have time to tire of any one location. Stealth is often shoehorned into open worlds today, and because of the lack of variety within them, can feel tiresome. Players will never get bored of exploring different levels alongside Sam Fisher though, because of the variety on show.

As such it makes a brilliant case for an old school level structure being the future framework for the stealth genre instead of an open world.

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Contributor

An aspiring games journalist and occasional blogger, who is terrible at games. I play old music to everyone around me too. I'm here all the time @WhyUKPete