8 Tiny Gameplay Tweaks That Changed EVERYTHING

4. Unclear Dialogue Choices - Fallout 4

the last of us combat
Bethesda

While a lot of entries on this list focus on tiny changes that improved things for the better, along comes Fallout 4 to showcase that sometimes only a slight alteration in key gameplay elements can have a drastically negative effect on the title overall, and this meltdown all stemmed from how the game handled what your character would say in conversations.

Or more specifically what they might say.

Even a person with the IQ of a regular Super Mutant knows that dialogue choices are pretty integral to the overall Fallout experience, and indeed it did seem at one point in time that Bethesda was going to deliver big in this area as they boasted that all the dialogue in the game would be fully voice acted. When you consider the sheer amount of dialogue present that's huge, but so was their misstep when it came to presenting these choices to the player.

In an effort to streamline the game's dialogue system, the list of your actual responses was ditched in favor of a mechanic which gave a general gist of how your character would respond. The problem was, however, that providing a mere hint at your response often lead to your avatar coming accross as too harsh, aggressive or downright foolish, ruining the immersion and role-playing aspects entirely.

And don't even get me started on the "sarcastic" option which could sometimes turn you into an utter psychopath.

Is it any wonder that one of the most downloaded mods for the game is a "de-tweaked" dialogue system that shows you exactly what you're going to say? Funny how people might actually want to know that right?

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Contributor

Jules Gill hasn't written a bio just yet, but if they had... it would appear here.