8 TINY Things Video Games Do That Drive Us Crazy

6. Terrible UIs And Incremental Upgrades

assassins creed odyssey
Rocksteady

It feels a little cruel to pick on a game that is nowhere near out thanks to much-needed delays but the grand unveiling of Suicide Squad: Kill the Justice League went down like a lead balloon that in itself was attached to a big rock of lead.

The most damning moment perhaps was opening up the game's menu which made it clear that it was part of the trend of homogenised video game UIs of the 2020s. It had columns of stats and numbers for weapons and equipment - as if tiny increments of percentage increases makes for an exciting upgrade. It's far from the only game that beats you over the head with this, but an unfortunately ill-timed reveal.

But in it's defence it didn't have a mouse pointer on a console. Games like Cyberpunk, Destiny 2 and a bunch of Ubisoft titles go this route as it saves on dev time and works great for PC. On console, it's clumsy at best and totally incongruous at worst. Pair with this with the aforementioned storm of useless info and you're onto a real loser as you'll spend far too long looking at menus rather than playing the game.

Cyberpunk 2077 should get some kind of award for it's menu because it's just horrific to use and navigate. There's so many pages that finding what you need early on is a nightmare, not to mention that it's filled with so much small-text that it's hard to determine what's useful and what's not.

For example, to make the game more realistic you can basically pick up anything you find in Night City... but now your inventory is just totally trashed with legions of junk items to clear. There's probably a point where realism needs a hard stop in the face of an enjoyable experience.

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The Red Mage of WhatCulture. Very long hair. She/they.