8 Video Game Mechanics That Were Too Complicated

4. First-Person Aiming - Metal Gear Solid 2: Sons of Liberty

Assassin's Creed 3
Konami

Metal Gear Solid 2: Sons of Liberty is one of the greatest gaming sequels of all time that offers a colossal technological leap over its predecessor, as well as introducing killer new features like first-person aiming.

As brilliant as the mechanic is in theory, the execution is woefully awkward for a few reasons. 

First and foremost, this being a 2001 game released before consoles had mastered twin stick FPS control schemes, you're unable to move your character while aiming, making stick-up situations limited and clumsy.

Then there's the imprecise pressure-sensitive gunplay on the original PS2 release, requiring you to half-press the Square button to lift your gun, and then full-press it to shoot. 

This also made it easy for butter-fingered players to press a little too hard and accidentally cap a guard they had no intention of shooting.

As neat as the idea of first-person aiming was in Metal Gear Solid 2, it ended up feeling so aggressively counter-intuitive that it was often more trouble than it was worth, making stealthy stick-ups more messy and inelegant than they really should've been.

 
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Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.