8 Video Game Sequels Sent Out To Die

Back for meh.

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Marvel

As an equal to death and taxes, video game sequels are the one thing in the gaming industry you can set your bloody watch to.

For the most part, sequels tend to play it a little safe, taking what worked, dropping what didn't, and tweaking things to create a profitable experience for both player and publisher alike, however sometimes whether due to a mass change in staff, a drastic change in direction (or lack of any direction at all), or a terribly placed launch window, some sequels fail to find even the inbuilt audience they've already established.

Making matters worse is the fact that in some cases the publishers and devs are aware of the problems with these sequels, yet still push them to market in order to make a quick buck and punish fans of the franchise with mediocre games, or even worse, bungle things so hard that excellent games are lost in the mix.

Either way, through a mishap or just bad timing, these video game sequels were sent out to die.

8. Titanfall 2

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EA/Activision

Has there ever been a more tragic case of a game so technically brilliant and yet so under-appreciated by its own publisher as Titanfall 2?

For those that have played this game, they will be able to wax lyrical about how impeccable the action and gameplay of this title is, they will speak at length about how this sequel took a barebones single-player offering that we were presented in the original and delivered a smart, impactful and sometimes moving campaign that demanded your attention. Plus the actual gunplay was as so impeccably tight that it's hard to find comparisons within the genre.

Actually, there is one comparison that's pretty apt, and that's this goddam title's release window, which saw Titanfall 2 try and squeeze its way past Battlefield 1, Call Of Duty: Infinite Warfare, Gears of War 4, and Civilisation VI which as you can imagine was pretty bloody hard. Titanfall 2 was nowhere near as established as these other franchises, and things got even worse when only a few weeks later the game was being slashed in price as the publisher showed its lack of faith in the end product.

Were it to have had a better release window and a team willing to support it with a more pervasive marketing campaign, Titanfall 2 would be better known to the public and likely would have received a series of sequels that it rightfully deserves.

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Jules Gill hasn't written a bio just yet, but if they had... it would appear here.