8 Video Games That Botched Their Major Selling Points

1. Terrible Stealth Mechanics - Left Alive

Left Alive
Square Enix

Oh, Left Alive, how expertly you managed to burn us all.

Now a little pre-amble to set up why this game was such a colossal disappointment; when the title was announced by Square Enix a fair few eyebrows were raised as it turned out that Left Alive was going to centre on political espionage, feature towering robots, and was pushing stealth-centric gameplay over out and out firefights.

Sound familiar?

Well in case the Metal Gear similarities weren't hammered home hard enough, the publisher even got legendary artist and Metal Gear mainstay Yoji Shinkawa to design the box art and character profiles. Subtle this was not, which unfortunately applied to its gameplay as well.

For a title that was so keen to advertise stealth and trap based combat, Left Alive sure did love to have enemies that could spot you from a mile away and instantly home in on you should you make a single mistake resulting in prolonged and beleaguered firefights. This was about as far removed from a stealth game as you could get, and turned what should have been a sneak-and-stab title into one that slipped on a comedy banana peel and crashed into a box of airhorns.

Abysmally unsubtle across the board.

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Jules Gill hasn't written a bio just yet, but if they had... it would appear here.