8 Video Games That Botched Their Major Selling Points
2. Parkour Traversal - Brink
When Brink was first announced, it managed to create a significant groundswell in a few key areas, each of which looked to elevate it above the typical FPS shooter fodder.
For one, its art style was reminiscent of the gangly, cartoonish characters one might find in a Timesplitters title which immediately drew attention, and secondly you'd see this whirlwind of limbs run, jump and clamber all over the map thanks to a heavily touted "Parkour" system. The idea behind this traversal mechanic was that it would turn regular camping spots into exposed locations by having players vault up and over obstacles and in turn create dynamic firefights.
So how did they fail with this? Well weirdly they didn't, as this mechanic is by far the best part of the game.
However what the issue here was is that the gameplay itself completely destroyed the Parkour elements, as the levels never felt designed to exploit this feature properly, and as the majority of the modes revolved around securing objects and defending locations meant that players ended up slowly moving around key areas rather than sprinting off into the ether.
All of this boiled down to a great mechanic that was sabotaged by every other aspect of the title. Good going that.