9 Disturbing Video Game Trends That Need To Stop
5. Egregious DLC Practices And Season Passes
Despite what their price tags may suggest, games don't cost £50 anymore. With the rise to prominence of season passes for most major releases, an additional £25 is often required at the very least.
The problem here isn't DLC or additional content itself however, as long as the content actually does feel additional. The DLC found in most games these days don't feel like an addition, but a piece of content that should've been in the game at launch, enabling developers to lock them behind an often steep paywall. Take Star Wars: Battlefront for instance, which had solid gameplay but a notable lack of content.
For the price of a triple-A game there was no single-player campaign, and a mere handful of maps and game types to choose from, forcing players to dip even further into their wallets if they wanted to fly TIE fighters around the Death Star or fight as a rebel in Cloud City. And for the privilege of this 'season pass', you'd have to pay an extra £40.
This content should've been in the game from launch; in fact it appears much of the locked off content in any given game was always supposed to be included initially. When game announcements arrive in tandem with immediate advertisements for the games season pass, it's clear what the gaming industry is doing; and it isn't cool.